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	<title>owngadget.com&#187; PlayStation Move</title>
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		<title>PlayStation Move: everything you ever wanted to know</title>
		<link>http://owngadget.com/2010/03/12/playstation-move-everything-you-ever-wanted-to-know/</link>
		<comments>http://owngadget.com/2010/03/12/playstation-move-everything-you-ever-wanted-to-know/#comments</comments>
		<pubDate>Fri, 12 Mar 2010 03:11:42 +0000</pubDate>
		<dc:creator>Raymond.J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PlayStation Move]]></category>

		<guid isPermaLink="false">http://owngadget.com/?p=2312</guid>
		<description><![CDATA[Sony dropped a lot of knowledge on us yesterday, at long last replacing rampant speculation with some cold hard facts &#8212; and even a name! &#8212; for its new PlayStation motion controller. The PlayStation Move is being described as a &#8220;platform&#8221; and a &#8220;virtual console launch&#8221; by folks at Sony, and we think they mean]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.engadget.com/2010/03/11/playstation-move-everything-you-ever-wanted-to-know/"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/psmove-top-everything-1.jpg" border="0" alt="" hspace="4" vspace="4" /></a></div>
<p>Sony dropped a lot of knowledge on us yesterday, at long last replacing  rampant speculation with some cold hard facts &#8212; and even a name! &#8212; for  its new PlayStation motion controller. The <a href="http://www.engadget.com/tag/PlayStationMove/">PlayStation Move</a> is being described as a &#8220;platform&#8221; and a &#8220;virtual console launch&#8221; by  folks at Sony, and we think they mean it, so prepare for a  motion-controlled ad war later this year, as Microsoft and Sony set  themselves up for a real three-way fight with Nintendo for your physical  living room activity of the gaming variety. While some of the  high-level Wii-like functionalities might be obvious, follow us after  the break as we walk through the nitty gritty of everything we know so  far about Move.</p>
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		<title>Live from Sony&#8217;s &#8216;PlayStation Move&#8217; motion controller event</title>
		<link>http://owngadget.com/2010/03/11/live-from-sonys-playstation-move-motion-controller-event/</link>
		<comments>http://owngadget.com/2010/03/11/live-from-sonys-playstation-move-motion-controller-event/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:20:10 +0000</pubDate>
		<dc:creator>Raymond.J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://owngadget.com/?p=2213</guid>
		<description><![CDATA[We just got underway at Sony&#8217;s PlayStation Move motion controller event. Sure, they haven&#8217;t called it &#8220;Move,&#8221; just yet, but we just saw the &#8220;Move&#8221; moniker on a demo screen at the side of the stage, so we&#8217;re feeling pretty confident at this point.]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/move-display-01.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p>We just got underway at Sony&#8217;s PlayStation Move motion controller event. Sure, they haven&#8217;t called it &#8220;Move,&#8221; just yet, but we just saw the &#8220;Move&#8221; moniker on a demo screen at the side of the stage, so we&#8217;re feeling pretty confident at this point.</p>
]]></content:encoded>
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		<title>PlayStation Move motion controller launched at GDC, starter kit to be under $100 with game</title>
		<link>http://owngadget.com/2010/03/11/playstation-move-motion-controller-launched-at-gdc-starter-kit-to-be-under-100-with-game/</link>
		<comments>http://owngadget.com/2010/03/11/playstation-move-motion-controller-launched-at-gdc-starter-kit-to-be-under-100-with-game/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:17:41 +0000</pubDate>
		<dc:creator>Raymond.J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[PlayStation Move]]></category>

		<guid isPermaLink="false">http://owngadget.com/?p=2210</guid>
		<description><![CDATA[// No surprise here: Sony just officially announced the PlayStation Move motion controller at GDC 2010, calling it the &#8220;next generation of motion gaming&#8221; because it&#8217;s so precise &#8212; latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes]]></description>
			<content:encoded><![CDATA[<div><a href="http://www.prnewswire.com/news-releases/playstationrmove-motion-controller-delivers-a-whole-new-entertainment-experience-to-playstationr3-87288777.html"><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/psmovesubcontroller.jpg" border="1" alt="" hspace="4" vspace="4" /></a></div>
<p><script type="text/javascript">// <![CDATA[// <![CDATA[
digg_url = 'http://digg.com/playstation/PlayStation_Move_motion_controller_launched_at_GDC';
// ]]&gt;</script><script src="http://digg.com/api/diggthis.js"></script> No surprise here: Sony just officially announced the PlayStation Move <a href="http://www.engadget.com/tag/playstationmotioncontroller">motion controller</a> at GDC 2010, calling it the &#8220;next generation of motion gaming&#8221; because it&#8217;s so precise &#8212; latency is about the same as the DualShock 3. As expected, it uses the PlayStation Eye camera to track the controller, and Sony says it becomes an &#8220;extension of your body.&#8221; The plan is not only to engage casual gamers, but to use the precision of the controller to create &#8220;new experiences for core gamers&#8221; &#8212; many of the demo videos we saw involved using a controller video in each hand, and there were quote a few demos of action / RPG games. We also saw a demo of Move Party, which uses the camera to do augmented reality gaming and video chat. The demos are pretty impressive &#8212; Sony&#8217;s not kidding when it says the Move is incredibly precise. There&#8217;s also going to be a secondary &#8220;subcontroller&#8221; with an an analog stick for shooters &#8212; you can play all the way through SOCOM4 with just the Move and the sub-controller. (Yes, it&#8217;s just like the Wii Nunchuk, only wireless.)<br /> <span id="more-2210"></span><br /> You&#8217;ll be able to get Move in three ways: in a bundle with a PS3, standalone, and in a starter kit targeted at &#8220;under $100&#8243; with the PS Eye, a controller, and a game. That&#8217;s all the pricing info we have right now, but it certainly sounds aggressive &#8212; Sony says they&#8217;re treating this like a major console launch, so expect to see this everywhere when it launches around the holidays.</p>
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		<title>PlayStation Move first hands-on!</title>
		<link>http://owngadget.com/2010/03/11/playstation-move-first-hands-on/</link>
		<comments>http://owngadget.com/2010/03/11/playstation-move-first-hands-on/#comments</comments>
		<pubDate>Thu, 11 Mar 2010 03:01:02 +0000</pubDate>
		<dc:creator>Raymond.J</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[PlayStation Move]]></category>

		<guid isPermaLink="false">http://owngadget.com/?p=2204</guid>
		<description><![CDATA[// At last, we&#8217;ve felt Sony&#8217;s long awaited motion controller, now at last officially known as &#8220;PlayStation Move,&#8221; in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial]]></description>
			<content:encoded><![CDATA[<div><img src="http://www.blogcdn.com/www.engadget.com/media/2010/03/psmove-top-01-top.jpg" border="1" alt="" hspace="4" vspace="4" /></div>
<p><script type="text/javascript">// <![CDATA[
digg_url = 'http://digg.com/playstation/PlayStation_Move_first_hands_on';
// ]]&gt;</script><script src="http://digg.com/api/diggthis.js"></script> At last, we&#8217;ve felt Sony&#8217;s long awaited motion controller, now at last officially known as &#8220;<a href="http://www.engadget.com/2010/03/10/playstation-move-motion-controller-launched-at-gdc/">PlayStation Move</a>,&#8221; in our unworthy, sweaty hands. We have a bunch of videos on the way, but for now you can revel in our first close-ups of the controllers in the gallery below. Here are some of our initial thoughts:</p>
<ul>
<li>The controllers are light. Much more akin to the DualShock3 than the Wiimote in heft, and we&#8217;re guessing that&#8217;s due to Sony&#8217;s continued love of rechargeable batteries.</li>
<li>The main controller does have some subtle vibration (not DualShock or Wiimote level, but present), but we&#8217;re not sure yet about the subcontroller.</li>
<li>We hate to say this about &#8220;pre-alpha&#8221; software, but we&#8217;re feeling lag. An on-rails shooter we tried out, dubbed The Shoot, was discernibly inferior to shooting experiences we&#8217;ve had on the Wii, both in precision and refresh rate of the aiming cursor.</li>
<li>The gladiator game is about as fun as it looks, we&#8217;ll have video after the break momentarily. Unfortunately, while it&#8217;s less of a defined experience than something like the sword game on Wii Sports Resort, you&#8217;re still working through a library of sensed, pre-defined actions instead of a true 1:1 fighting game with simulated physics. Not that it isn&#8217;t possible with PlayStation Move, just that it&#8217;s not this.</li>
<li>The lightness of the controllers means we might be feeling less of that Wiimote fatigue, always a good thing! There&#8217;s an aspect of the controller that feels a little cheap, but at the same time we wouldn&#8217;t call it fragile.</li>
<li>As far as we can tell, the control scheme for Socom 4 is quite similar to dual-controller shooter setups on the Wii, with the camera moving based on your aiming cursor hitting the edge. It&#8217;s hard to see this as the preferred hardcore setup, but we&#8217;re told it&#8217;s configurable, so we&#8217;ll try and see what else is on offer.</li>
<li>The system seemed to have a bit of trouble understanding the configuration of our body in a swordfighting stance: even though we selected &#8220;left handed,&#8221; it was putting our sword arm forward instead of our shield. Right-handers didn&#8217;t seem to have similar problems, and we&#8217;re sure this will be ironed out in time, but it certainly shows that the controllers aren&#8217;t magical in their space-detection prowess.</li>
<li>As would be expected, you&#8217;re supposed to stand relatively center on the TV, and at a certain optimal distance. The system is forgiving, but there&#8217;s a sweet spot that users will undoubtedly have to learn.</li>
</ul>
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